- the relationship between the player's input via the input devices and the resulting actions in the game world.
- the functional capabilities of the various input devices available will influence the decisions.
Type of interaction models
- Avatar-based
- Multipresent
- Party-based
- Contestant-based
- Desktop
I choose games of Candy Crush Saga....Type of interaction models in this game is Multipresent. Player can act upon several different parts of the game world at a time.Then player should provides the perspective to view various areas that the player can change.Player can move the jelly anywhere that player want to move but this game have a obstacle to make it more difficult to move.
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