Tuesday, 7 August 2012

FEEDBACK DESIGN

1.    What the players need to know at this moment
·        A player need to know the rules of the games
2.   what do players want to know 
·       a player curious to know what will happened in the game that they played
3.   What do you want player feel at this moment 
·      to feel excited to play the games
4.    How can you give feedback that create that feeling
·      a thing that have the question   
5.    What do the players want to feel at this moment
·        excited to know what the question given 
6.    Is there an opportunity for them to create a situation where they feel that
·         yes
7.    What the player's goal at this moment
·        the answer of the question given 
8.    What the feedback will help them toward that goal
·        reward will be given 


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