Tuesday, 7 August 2012

TASK 7:- Reflect On The Game You Played, And Then Discuss How The Narrative Tops Contribute To The Success Of These Game





Empires & Allies

TASK 6 : CHOOSE A GAME THAT CONSISTS OF NARRATIVE WITH CHARACTERS. LIST THE FUNCTIONS OF EACH CHARACTERS


Empires and Allies Characters: Know Your Allies


In a strategic game like Empires and Allies, there is always the protagonist and the antagonist. In this game, the lead characters are your allies. Surely, you cannot wait to know them all so let’s get started being acquainted with them.

Scarlett
Scarlett is the mission adviser who helps players in accomplishing their goals and campaigns. She is essentially the main character  and is guide all throughout  the game. Scarlett actually appeared when you are just getting started with Empires and Allies. While today she is just an adviser, you will somehow see her personal investment in the outcome of the war.
And just so you know, Scarlett is the daughter of Raven.


Sarah
Another adviser in the nation is Sarah. She is the civic adviser who has, mostly, the concern about housing. If ever you will see her in the Goal list, just give her what she wants and you’ll be rewarded nicely. Sarah notifies you for the empire’s needs and developments. Her concern for the Empire’s housing benefits your glory.




McCann
McCann, also known as Mac , is the construction adviser. He is an expert when it comes to constructing buildings be it an industrial, military, or residential structures.  If you see him in the Goal list, expect that another building is needed to be built.
Mac is also in-charge of the player’s empire expansion. Hence, he will help you collect your resources.




Sergeant Cross
Sergeant Cross is the main military adviser. He is the one who gives players advice for military deployments. Whenever military actions are essential, Cross’ counsels greatly helps.
Dude, Sergeant Cross has the Corporal Rank emblem.




Dr. Seabolt
Dr. Seabolt is the chief scientist in your allies. He introduces commanders to the technical special features  met, like the Air Force Research Lab and some new special quests.
He is first encountered as a captive by the The Graves Girls where he is ordered to build the Sun Storm device for Raven

TASK 5 : —With reference to a game that engaged you before, identify the interaction model(s)


Interaction models

  • the relationship between the player's input via the input devices and the resulting actions in the game world.
  • the functional capabilities of the various input devices available will influence the decisions.
Type of interaction models
  • Avatar-based
  • Multipresent
  • Party-based
  • Contestant-based
  • Desktop

I choose games of Candy Crush Saga....Type of interaction models in this game is Multipresent. Player can act upon several different parts of the game world at a time.Then player should provides the perspective to view various areas that the player can change.Player can move the jelly anywhere that player want to move but this game have a obstacle to make it more difficult to move.







FEEDBACK DESIGN

1.    What the players need to know at this moment
·        A player need to know the rules of the games
2.   what do players want to know 
·       a player curious to know what will happened in the game that they played
3.   What do you want player feel at this moment 
·      to feel excited to play the games
4.    How can you give feedback that create that feeling
·      a thing that have the question   
5.    What do the players want to feel at this moment
·        excited to know what the question given 
6.    Is there an opportunity for them to create a situation where they feel that
·         yes
7.    What the player's goal at this moment
·        the answer of the question given 
8.    What the feedback will help them toward that goal
·        reward will be given 


Saturday, 7 July 2012

fav0urite games

Lost Bubble



I like this game because it is attractive and interact more people to play it.........its make me to wonder how its next level after we win first level and next level.......it has different level and different obstacle that we must face it.......







A Game I Don't Dislike


A Game I Dislike and its Analyse



This game so bored......Its take a long time to win it and have to complete this level to long.....if we win we just get half of the trophy......so sad.............then this game is testing our mind..........we must click the thing that has been provide and it is in english language..........sometimes I don't understand what the means of the thing....






Thursday, 5 July 2012

My fAVourite Games



I have been research of this games.......This is my first game that I play at facebook after my friend request me it.......She said that game are fun and excited to play it.......when I play it , first of all that I think in my mind is what that my friend said is true.........Thanks a lot to her..........This rules of this game is just simple rules............First , it has a few level that we must face........Each level have their challange that we must face it....f0r example , we need to get more bubble and request it to our friend....


This is the level of the games....




Tuesday, 3 July 2012

My Story

MMD 1033 is taught by Dr  Tan Wee Hoe.......first of all when I get this offer of this c0urse  , I am s0 confuse because it's something new f0r me......It is becuse this course is different from what I learn in school....Honestly I don't like to play a game...........but after I

Introduction


 MMD1033 (PRINSIP REKA BENTUK DAN PERMAINAN)

The course focuses on the basic of computer game design and development (Concentration Module). This course emphasizes the roots of computer game design , design process involved in developing computer games and the production process from beginning to the end. Topics starting with the fundamental principles of gaming and moving on to more specialized computer game genres and styles , the ideas behind their development , the inception of concepts for character , environment , game mechanics and structure , the right role and skills in developing a computer game.